GCRS' newest studio boasts Dolby Atmos and Ambisonics sound and its set up to create hyper-realistic soundscapes for VR applications in an environment dedicated to creative collaboration.
The firm has entered into a multi-year partnership with Alexandra Palace, which will see exclusive recorded and live VR content from Alexandra Palace made available on the MelodyVR platform in the near future.
The concerts, as well as virtual tickets, will be available to purchase via the MelodyVR app, on Oculus Go or Samsung Gear VR virtual reality headsets (with more platforms coming soon).
TheWaveVR's USP is that it's a "platform for people who love music, enabling them to view, host, and socialize in shows world wide, anytime, anywhere".
In 2008, Eno and his lead developer, Peter Chilvers, created the iOS app Bloom. In early 2018, they brought an AR version of Bloom to the Transformatorhuis in Amsterdam.
The Montreal-based company has also hired audio industry veteran Viktor Phoenix as head of the L.A. branch, bringing 17 years of interactive audio experience to the role.
TribeVR DJ School, NOYS VR and Show It 2 Me are educational audio experiences developed for the company's Rift platform.
More than 60% of all VR and AR experiences, including the newly announced Electronauts and Gravity Sketch, are powered by the company’s development platform on the new iMac Pro.
The VR Bundle is being made available in partnership with Intel, HTC Vive, Leap Motion, CDWG, Futuremark, MixCast, SpringboardVR and Senses Global.
The A3E Summit will feature 36 sessions, case studies and expert panel discussions delving into the developments transforming the music and audio industries, and the use of Audio + Applications in production and performance.? ?
PRS Explores, which took place this week, discussed augmented and virtual reality and the potential impact these new technologies could have on the music industry.
As part of the deal, ISE will provide content, marketing and organisational support for VR Days Europe while in return, a new VR Days event will feature at ISE 2018.
Forthcoming update is being demonstrated as an alternative to channel-based output for VR, game and other immersive applications.
Products on the companies' joint booth will include the Digital 6000 wireless system, EK 6042 two-channel camera receiver, and MKH series shotgun microphones.
The newly-formed group will set out to serve the needs of the audio community working in virtual, augmented and mixed reality environments.
Audio director and composer will moderate a session featuring senior games execs in Bilbao next week – with VR high on the agenda.
With PlayStation VR out in the UK today, we talk to Rocksteady Studios about the audio elements of the eagerly awaited launch title.