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Tag Archives: game audio

Flawless Victory: Crafting a cinematic soundtrack for Mortal Kombat 11

2019’s biggest fighting game, Mortal Kombat 11, combines carefully crafted music and dialogue to help define a truly cinematic audio experience for the player. Here, Director of Audio at developer NetherRealm Studios, Rich Carle, and the game’s Lead Composer, Wilbert Roget, talk to AMI about their efforts to make MK11 …

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GameSoundCon 2019 scores Mortal Kombat 11 composer for keynote

GameSoundCon, the largest professional conference for video game music and sound design, is returning to the Millennium Biltmore Hotel in Los Angeles this October. The keynote speech will be held by Wilbert Roget II, who composed the music for Mortal Kombat 11, which broke a 12 year game industry record …

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Read the July | August issue of AMI online now

The July | August edition of Audio Media International is now available to read online. In this issue, we find out how the Mortal Kombat 11 sound design teams wiped the slate clean to come up with a completely fresh audio experience, and one of the most cinematic video game …

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EXCLUSIVE: Behind the sound design of Tom Clancy’s The Division 2

Colby Ramsey finds out how the sound team for Tom Clancy’s The Division 2 pulled out all the stops to create a truly immersive audio experience for 2019’s biggest online RPG shooter… — A familiar spin on its predecessor’s icy setting, The Division 2 play out on the streets of …

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Read the May | June issue of AMI online now

The May | June edition of Audio Media International is now available to read online. In this issue, Colby Ramsey gets a tour of the University for the Creative Arts’ new media recording facility and 7.1.2 dubbing suite. Game Audio features make a comeback as the Ubisoft Massive sound team …

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Submissions now open for GameSoundCon 2019

GameSoundCon, the premier conference for video game music and sound design, has announced an open call for Video Game Sound designers and Game Audio Experts to speak at GSC in Los Angeles on Oct 29 and 30. “This is one of my favourite parts of GameSoundCon!” said executive director Brian …

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Review: Krotos Sound Design Bundle 2

Stephen Bennett gives us the lowdown on this bespoke collection of plug-ins for sound designers… — Sound design and effects are just as important as the visual elements of film, television and video games. The modern ‘just in time’ methods of production – where editors and directors are changing the …

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Doing Science: What’s new with Sound Particles 2

Colby Ramsey catches up with Nuno Fonseca about what we can expect from Sound Particles 2.0… — For those who aren’t familiar, Sound Particles is an immersive CGI-like software application for film, TV, VR, music and game audio production. Introduced in 2016, it is designed to offer unique and efficient …

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Game Audio: Demystifying Total War Music

Creative Assembly’s Audio Director Richard Beddow gives us an overview of the creative processes behind award-winning scores like those seen in the Total War video game series… — For those not familiar with the multi award-winning Total War range of video games, Total War is a turn-based strategy game, featuring …

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AMI April issue now available online

The April edition of Audio Media International is now available online. In this issue, Colby Ramsey speaks to the CEO of ADAM Audio, Christian Hellinger, about how the professional studio monitor manufacturer is marking its 20th anniversary in 2019. Emily Lazar – the first ever female mastering engineer to win …

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