New rooms provide accurate mix environments, with the ability to assess audio artefacts and mix video games accurately into 5.1 and 7.1 surround sound formats
Other speakers include Fortnite audio creators Zak Belicaand Seth Weedin as well as music and technology icon Thomas Dolby
The Academy of Contemporary Music will facilitate the course from its London campus, with the option to specialise in audio, art, design and programming
Almost all of the speakers and panel topics have now been revealed for the Audio Track of the Develop:Brighton Conference.
Speakers from BBC Studios, Frontier Developments and Sony London Studio have been announced for game developer conference Develop:Brighton in July
Dialogue in games is for so much more than just telling a story. Here, Creative Assembly’s Will Tidman talks about creating dialogue in a nonlinear environment.
John Broomhall talks to EA DICE senior audio director Ben Minto and composer Gordy Haab about creating a best in class interactive video game music score for an iconic franchise.
Charles Pateman is a sound designer at British video game developer Creative Assembly, and has previously worked on a number of award-winning titles. Here, he discusses how working in audio for games differs from linear media…
Richard Beddow, audio director at the English video games developer, has put together a video on the range of specialisms within game dev audio, including Foley footage from a number of titles.
Colby Ramsey finds out how the audio team behind Microsoft’s latest RTS hit came up with an explosive sound mix to match its stunning visuals.
The EA DICE crew reveal some of their techniques for recreating sounds from over a century ago.
Audio director and composer will moderate a session featuring senior games execs in Bilbao next week – with VR high on the agenda.
With PlayStation VR out in the UK today, we talk to Rocksteady Studios about the audio elements of the eagerly awaited launch title.
d:dicate 4007 omni, 4011 cardioid, 4018 supercardioid and d:screet 4062 omni miniature microphones were all permanent fixtures.
Gordy Haab joins an ‘all-star lineup’ of game audio icons, who will share their knowledge of game music and sound design at the LA event.