Spatial audio technology company G’Audio Lab has launched Sol, its new livestreaming rendering solution, according to a report on AdvancedTelevision.com.
Sol uses spatial audio technology to livestream quality audio for 360-degree video, transcending the limitations of current livestreaming formats and allowing users to fully experience the sound of live entertainment and sporting events without physically being present.
“Livestreaming, high-fidelity spatial audio will bring a totally new level of presence to live events,” said CEO and co-founder of G’Audio Lab, Henney Oh. “Through the magic of VR, you can now experience the sound of concerts, eSports and team sports as if you have the best seat in the house.”
While current audio streaming methods are limited to traditional stereo and surround sound formats, Sol Livestreaming is designed to portray a lifelike sonic experience for 360-degree video. Spatial audio technology, which responds to the user’s head movements in real time, allows specific positions of sound sources to be preserved, providing a sense of directionality for listeners.
Sol Livestreaming’s integration is specifically designed to serve up an Ambisonics audio signal to precisely depict and surround the listener in a 3D environment.
G’Audio has also adapted its binaural rendering format for livestreaming and squeezed B-format Ambisonics into the popular AAC codec. This ubiquitous codec allows Sol Livestreaming and its renderer to be adopted across multiple platforms, bringing immersive audio to content creators and consumers.