The April 2017 issue of Audio Media International is available to read online now.
In our latest issue, Jerry Ibbotson takes a look at the impact that on-set noise reduction technology is having on post crews and we find out how Creative Assembly came up with an explosive mix for Microsoft’s Halo Wars 2 in our Game Audio feature.
Meanwhile, G’Audio Lab co-founder and CEO Dr. Henney Oh talks us through capturing, mixing and rendering for VR while Erica Basnicki explores Facebook’s new set of spatialised audio tools.
Also inside, sound designer Niv Adiri explains how Nugen’s Halo Upmix proved useful on T2 Trainspotting and Adam Savage talks to Funky Junk founder Mark Thompson about the company’s 25th anniversary.
We also find out how Sennheiser is taking AMBEO to the next level for a new Pink Floyd exhibition at the V&A, Biamp Systems’ Graeme Harrison offers his thoughts on why AVB/TSN is not on its way out and Stephen Bennett investigates how Steinberg’s flagship DAW software has evolved in our Cubase Pro 9 review.